Quests

Adventuring Groups
All guilds are bound by Magnus' Law/Variorum's Law. It was put into place after the Grynning Lilies tried to tear down everything about 1500 years ago. There are still Dark Guilds that operate in secrecy. They don't like Patron groups and they don't like the system in place. Sometimes they're connected to the remnants of the Lilies. The punishment for joining a dark guild is death.

The Rules:
 * No breaking the law, tarnishing the name of the company, starting fights, or causing havoc
 * Groups have a heirarchy: be polite
 * If you get into conflict with another group, you can work it out in the War God Arena in Royal City
 * Happens once per month, at the end of the month
 * the Arena can also be rented out if you can't wait

Contract Guidelines

 * Slayer Contracts/Kill Orders
 * You go and harvest the thing you were paid for. Some have a time limit.
 * Comes with a Bag of Colding or similar for transporting the harvested materials
 * Assignment/Expeditions/Quest/Job Contracts (Expedition/Job Contract are the most common terms)
 * You take the job
 * You do the job for the contract giver
 * They like your work, or you do the job for free
 * Your work is insured by Royal City
 * False reports of bad work can get them in trouble with the crown
 * Bad work by you can get your license revoked

Quests - Current/Recommended

 * It's a Crystal. Nothing More
 * Pays: 15,000 GP
 * Contractor: Duke Russell Alves
 * Where Go: Near Sessel, Northwest Tian Region
 * What Do: Pry a giant ruby out of the head of a demon. On the day of the new moon, there will be a person there and they will take you to the tower and help you pull what you need into this plane. Two groups have gone up against this creature. Both died. One touched the gem and went insane. The other died in the battle.
 * Critter Info: It’s a large creature, 12-15 ft. tall. Near it you can hear the scream of tortured souls. It’s Eldritch in nature, but also fiendish. It’s from the Abyssal Labyrinth and made of bone, but it's not vulnerable to bludgeoning. It does psychic damage.
 * Ma'am, Your Mausoleum Misses You
 * Pays: 4500 GP
 * Where Go: Near Sessel, Northwest Tian Region
 * What Do: There's spooky wails coming from an old mausoleum near town. There's also the ghostly visage of a woman wandering the woods. Go figure out what's going on, and de-spookify it.
 * When the Forest Comes to Sessel
 * Pays: 3000 GP
 * Where Go: Near Sessel, Northwest Tian Region
 * What Do: There seems to be corrupted treants in the forest. They are accompanied by some humans that seem to be caretakers or cultists. Go deal with it.
 * Nobody's Job
 * Pays: 3000 GP
 * Where Go: Near Sessel, Northwest Tian Region
 * What Do: Giants are causing a ruckus. Make them stop by negotiation or "negotiation".
 * The Highway Man Came Riding
 * Pays: 2500 GP
 * Where Go: Near Sessel, Northwest Tian Region
 * What Do: Hunters are being killed by bandits out in the woods. Go find them and make them stop.

Qualification Quests

 * Kobolds in the Mountain
 * Into the Woods
 * Search & Secure Site 102

Older Quests

 * Lost Fishermen (Expedition Contract)


 * Grypon Begone (Slayer Contract)


 * Rough Seas Ahead (Expedition Contract)
 * Midsommar (Expedition Contract)
 * Tatlo Hunt (Slayer Contract)
 * Bug Hunt (Slayer Contract)
 * Some Like It Hot (Slayer Contract)
 * Livewire Lizard (Slayer Contract)
 * Mad Science (Slayer Contract)
 * King Shark is a Shark (Slayer Contract)
 * Lost Adventurers of Trinity Mountain (Expedition Contract)